Slowness (and happy new year!)
First of all, happy new year everyone! 2 days late, sorry :p
I've done very little recently. If anyone's been waiting on this, I'm sorry for that. I've actually not opened Godot since the last build, and there are a few reasons for that. General lack of progress has been due to the holidays and seasonal depression, but aside from that my next step is to add in heads. This is quite complicated, as you might expect.
I've just been exporting everything from RadPandas ref sheet into its own PNG right now, and then editing it down to what's useful for me. The problem is, in Godot a layer can only have one user-defined colour. This means that everything I want to be differently colourable has to be on its own layer. Right now this is fine, there's one colour (although when I add patterns there'll be a second). But with heads, I'm going to need layers for:
- One for each eye
- Bulk of the head
- Secondary head features (eg a mane or beak)
- Nose
- Ear fluff
- Hair
- Earrings/hairbands/other accessories
That's a lot of layers! And each one needs to be a distinct PNG file.
So yeah, don't expect a new build any time soon. This is gonna take a while... :(
Get Fursona Creator
Fursona Creator
A simple program to make fursonas and ref sheets
More posts
- Small updateMar 19, 2018
- Rewrite to Godot3!Mar 18, 2018
- Apologies, bugfixes and versioningMar 13, 2018
- Not dead! (Sorry for lack of updates)Feb 06, 2018
- 0.2!Jan 03, 2018
- Minor fixesDec 28, 2017
- Digitigrade legsDec 28, 2017
- BuildsDec 27, 2017
- Feedback and bugfixesDec 27, 2017
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